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About/About.xml

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<description>An upgrade of Qwynn's Expanded Woodworking which was an update of ItchyFlea's Extended Woodworking. Each tree type now produces a unique wood specific to that tree. These new wood types can be converted into lumber and, like the base game metals, can be used to construct various furnitures, buildings, and other objects which are designated as 'Woody' in their stuff category.
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Current Version: 1.0.1.5 (2019-11-24)
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Current Version: 1.0.1.6 (2019-12-29)
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Previous versions can be found on GitHub.
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</description>
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About/Manifest.xml

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<Manifest>
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<identifier>ExpandedWoodworking</identifier>
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<version>1.0.1.5</version>
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<version>1.0.1.6</version>
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<incompatibleWith>
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<li>ExtendedWoodworking</li>
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</incompatibleWith>

About/ModSync.xml

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<ModSyncNinjaData>
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<ID>976825fd-8dd7-4bbd-bc51-84afbe9b02a2</ID>
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<ModName>Expanded Woodworking</ModName>
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<Version>v1.0.1.5</Version>
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<Version>v1.0.1.6</Version>
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<SaveBreaking>False</SaveBreaking>
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<Host name="Github">
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<Owner>Adventurer13</Owner>

CHANGELOG.md

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# Change Log
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**Current:** [v1.0.1.5](https://github.com/Adventurer13/ExpandedWoodworking/releases/tag/v1.0.1.5 )
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**Current:** [v1.0.1.6](https://github.com/Adventurer13/ExpandedWoodworking/releases/tag/v1.0.1.6 )
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## [1.0.1.6] - 2019-12-29
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### New
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- Boats compatibility (spawning boats in via godmode deviates them from the author's intended appearance)
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### Removed
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- BuildingBase and BenchBase defs
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## [1.0.1.5] - 2019-11-24
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### New
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- Advanced Biomes patch.
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- Nature's Pretty Sweet revamp for the name of defs for logs, lumber, and recipes.
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- Patch (UniMedical) for prosthetics from EPOE, MSE, and eventually other mods that also need to be modified.
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- Extended correct mass statFactor when using CE to logs and lumber added by my patches for other mods.
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- Cleanned-up a few patch operations in the following patches: TKKN_NPS, Z_CE, and UniFuel.
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- Cleaned-up a few patch operations in the following patches: TKKN_NPS, Z_CE, and UniFuel.
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### Fixed
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- Russian localisation (by DiamondGrace)

Patches/UniMisc.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<Patch>
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<!-- Boats -->
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Boats</li>
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</mods>
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<match Class= "PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class= "PatchOperationRemove">
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<xpath>Defs/ThingDef[defName = "SPBoats_RowboatBlueprint"]/costList/WoodLog |
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Defs/ThingDef[defName = "SPBoats_FishingBoatBlueprint"]/costList/WoodLog |
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Defs/ThingDef[defName = "SPBoats_CaravelBlueprint"]/costList/WoodLog |
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Defs/ThingDef[defName = "SPBoats_GalleonBlueprint"]/costList/WoodLog</xpath>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName = "SPBoats_RowboatBlueprint"]</xpath>
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<value>
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<stuffCategories>
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<li>Woody</li>
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</stuffCategories>
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<costStuffCount>225</costStuffCount>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName = "SPBoats_FishingBoatBlueprint"]</xpath>
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<value>
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<stuffCategories>
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<li>Woody</li>
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</stuffCategories>
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<costStuffCount>400</costStuffCount>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName = "SPBoats_CaravelBlueprint"]</xpath>
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<value>
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<stuffCategories>
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<li>Woody</li>
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</stuffCategories>
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<costStuffCount>1250</costStuffCount>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName = "SPBoats_GalleonBlueprint"]</xpath>
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<value>
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<stuffCategories>
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<li>Woody</li>
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</stuffCategories>
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<costStuffCount>2500</costStuffCount>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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<!-- UN-Colony -->
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<!-- Recipes -->
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<Operation Class="PatchOperationSequence">

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